![]() We're confident that what you'll try in Fall 2019 will be positively surprising. To achieve this effect, we have worked tirelessly on sensitivity and dead-zone reduction. While there are undoubtedly 1st and 3rd person games out there that come close, we believe that Oceanhorn 2's controls are a step forward for the whole category. Getting touch controls as close as possible to physical controls is not an easy task. The reasoning behind this decision is simple: controllers have a long tradition of popular button configurations, and this approach allows us to fulfill each audience's expectations. 0:00 / 12:43 Oceanhorn 2 Gold Edition Gameplay (Android, iOS) Techzamazing 1.55M subscribers Join Subscribe 713 Share 38K views 3 years ago androidgameplay iOSgameplay techzamazing. Actions that require a different button on a gamepad, such as slashing, object interaction, and throwing things, are therefore all aggregated on the action button on touch devices. When that will be, we don’t know, but it seems. For ease of access, it's placed where you'd typically expect to see "X" on a Playstation gamepad or "A" on an Xbox controller. Though Oceanhorn 2 hasn’t been officially announced for Android, it seems pretty likely that it will come to Google’s platform as well as iOS. ![]() While on controllers we split actions across various buttons, the action button has multiple contextual uses. The action button is perhaps the most significant difference between touch controls and other ways to play.
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